Drills | Catching | Gameplay | Hitting | Infield | Outfield | Throwing

Live Defense

Eight players take the field with coach on the mound. Remaining players bat with coach throwing BP. This is played as a real game but with coach throwing.

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OPTION 1) A second coach tracks fastest time to 1B. OPTION 2) With 12 players, rotate 3 teams of 4 and count runs like a normal game.

Speed Ball

Start with a tee on home plate and runners on each base. Have a batter hit the ball and each player advances one base. No defense necessary. Just hit the ball to run and advance base-to-base.

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Each time through the lineup, place the tee in a different spot to signify a different pitch placement and call a location (ie. right field). Score a point for each ball that lands in that location and is also deemed a basehit by the coaching staff.

Mini Bases

Set up a mini field with bases about 30 feet apart. Have players work on running through 1B, turns from home to 2B. Turns from 2B to home plate. Tagging from 3rd.

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Once players get through a couple times. Have them run all the way around the bases and time it. Fastest time wins.

Dirt Ball Reads

Have players in 3 different lines at 1B, 2B, 3B. With a catcher at home plate and a coach throwing in the center of the field working on dirt ball reads. Green at 1B, Yellow at 2B, has to get by catcher when at 3B.

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3 lines of players at 1B, players watch angle of pitch if catcher blocks then run to 2B. If catcher catches, they return to base.

21 Outs

There is a player at every position on the field. Coach is standing at home plate hitting fungo randomly to areas on the field. Use the extra players who are not in a position to act as “baserunners”. The focus is for the defense to get 21 outs (a complete 7-inning game).

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OPTION 1) 21 outs straight without making an error. OPTION 2) Count errors. Repeat this drill once a week with a focus on improvement.